We are so excited to share this Tuesday’s Game of the Week, that we are actually making it two times as awesome! That’s right, two games for the price of one! Come to think of it, all our games are free, so double of nothing is still nothing… but I digress.

The first game we are introducing is one that everyone of my students still remember today. It’s called the SODA SOCK SWIG. As you’ll see, I have a basic format for all my games that allows you to see the following: PREP TIME, ITEMS NEEDED, GAME TIME, PARTICIPANTS, INSTRUCTIONS & occasional BONUS TIPS.

PREP TIME – 3 Minutes

ITEMS NEEDED – 1 Table, 6 Pack of Soda

GAME TIME – 2 Minutes

PARTICIPANTS – 6

INSTRUCTIONS

Before choosing 6 students to participate, don’t mention the name of the game, just have 6 cans of soda sitting on the table in front (put the table on a stage or platform if possible). Once you have chosen your participants, tell them that they will be in a race against the other 5 to see who can completely finish the soda first. Let them open the soda. Start your countdown, then stop them and tell them that you forgot something: they all need to take off one of their socks and put it over the top of the soda can before they race. You usually get a good (or grossed out) reaction here. After the socks are in place, restart your countdown. But you are still not done. Stop the countdown and have them hand their can to the person on their right. That’s right! They will be drinking the soda through someone else’s sock! Gross? Yes! Awesome? Absolutely!

BONUS TIPS

1. Make sure you pick people wearing socks, or the game doesn’t work quite so well!

2. Give away a good prize for this one or you run the risk of students backing out. I have never it seen it happen, but I have had students tell me they would not have gone through with the game had the prize been something else.

3. Have a garbage can near by just in case!

I like to use this game for bigger events so that I can give away better prizes. I’ve played this game in several different ministries and venues and never seen this game disappoint. My hope is that it is as great of a success for you as it was for me.

Our second game is entitled, FAST FINGERS. Everyone needs a game to play on the fly, and this is one of mine.

PREP TIME – NONE

ITEMS NEEDED – NONE

GAME TIME – Depends on Group Size (usually 3-5 minutes)

PARTICIPANTS – Everyone

INSTRUCTIONS

This is a tournament style game. To start, have everyone find a partner. At this point explain they will need to have “fast fingers”. Really they need to have fast eyes as well. You will then do a test run by having two leaders demonstrate as they stand back to back up front. Then you will count to three, at which point, they will turn around and hold up both hands. But here’s where the game comes into play. Each hand can have as many as 5 fingers held up (unless you have someone with 6 digits!) on each hand or as few as 0. So let’s say one hand has 3 fingers and the other has 4, their opponent would then have to yell “7” (total number of fingers) before the other person guesses how many they are holding up.

I’ve played this game a lot and come to realize that it’s a lot easier to watch two people demonstrate it, than to try to just explain it without the demonstration.

Once you get going, work your way down by having the losers sit down and the winners pairing together until you have one ultimate winner!

BONUS TIPS

1. Along the way you may have odd numbers and you will have to decide how you want to insert them into the game. I usually have them sit off to the side one round and have them jump back the next round.

2. Inevitably, students will try to hide their fingers, or mix their hands together. I choose not to let them do that and just disqualify them if they continue once they have been told not to do so.

3. In the case of a tie, replay the round.

4. If you want a great variation of this game, try the same thing, but use “rock, paper, scissors”.

Let me close out this post with some important things to always remember.

Never forget that the point of games is to have fun! Don’t be afraid to innovate, tweak and fail on occasion. Many of the games I will list here started with something similar or just a piece, but as I thought it through or talked it out with others, we came to realize that the game could be improved upon without much complication. Bottom line, you know your group best. Let our suggestions launch you and make adjustments so that each game fits your group.

If you ever need further clarification or would like to tell us about your experience with these games, please leave a comment below. We look forward to hearing from you!

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